| 1. | Engineering method for the capturing of depth map using digiclops stereo vision system 立体视觉系统获取深度图像的工程方法 |
| 2. | So this paper gives the analyzing and exploration making use of combination of depth map and the knowledge of dynamic image 所以本文在这部分将结合数字图像处理中深度图和动态图像方面的知识对其进行深入的分析和探索。 |
| 3. | The attenuated dmap shadow file demonstrates how to fake the look of a raytraced soft shadow using only a depth map shadow 削弱的深度贴图阴影文件证明如何只用一个深度贴图阴影方法来仿造一个看起来象光线追踪方法产生的柔和阴影。 |
| 4. | Collecting and sorting lots of information abort boring in hefei city and other data , the equal - depth map and the engineering geological zone of the red - bed of hefei city were made 搜集整理了合肥市大量的钻孔资料结合前人工作的成果,重新查明了合肥市红层分布及埋深情况,绘制了合肥市工程地质分区图。 |
| 5. | Object location is defined as coming up with three - dimensional coordinate expression through binocular vision model analysis using geometrical relationship depth map generalization is the course of visualizing depth information 目标定位是通过双目视觉模型分析,利用空间几何关系,最后提出了目标点的三维坐标计算表达式。 |
| 6. | Based on vision system composed of dual ccd camera and personal computer , we do discuss camera parameter calibration , stereo matching , object location and depth map construction in this dissertation , and so on 本论文基于ccd摄像机和个人计算机组成的视觉系统,重点讨论了摄像机参数定标、立体匹配、目标定位、深度图生成等。 |
| 7. | We present a simple and practical self - calibration method of estimating the parameters of digital cameras for image - based rendering system . depth maps recovering has long been one of the central research problems in computer vision 相机定标是提取图像中3d信息必不可少的前提和基础,我们提出了适用于图像绘制系统的相机自定标方法,算法简便实用。 |
| 8. | Camera calibration , depth maps recovering and constructing representation scheme are important issues in ibr , on which our research is concentrating . camera calibration is the preliminary step towards deriving metric information from the images 相机定标、图像深度信息提取和建立图像模型是图像绘制技术的重要研究内容,本文着重对这些问题开展研究。 |
| 9. | On the basis of the discussion on 3d depth mapping technique using encoded structural light , we adopt a color - encoded technique , that is to say , projecting angle is encoded by light plane ' s color or wavelength 在讨论编码结构光三维深度映射技术的基础上,采用颜色编码技术,即利用光平面光线的颜色(波长)对投影角进行编码。建立投影角与物点三维坐标间的数学模型。 |
| 10. | If lights shining on a translucent surface use raytrace or depth map shadows , then those shadows will appear on the far side of the surface since they prevent the surface from absorbing , and then diffusing , light wherever the shadow is cast 如果在表面上的亮光用光线跟踪或深度贴图阴影,并且那些阴影是表现有远侧表面,因为它们预防表面被吸收,并且散播,无论在哪里的光都能产生阴影。 |